literature

Sam Fisher Infiltrates DEATH BATTLE!

Deviation Actions

PokeSEGA64's avatar
By
Published:
9.4K Views

Literature Text

Sam Fisher by PokeSEGA64
    SAMUEL LEO FISHER
    First Appearance: Tom Clancy's Splinter Cell.
    Species: Human.
    Height: 5' 1"
    Weight: 170 lbs.
    Age: 56... May have come across the Fountain of Youth.
    Hair: Dark Brown (Graying).
    Eyes: Green.
    Occupation: Splinter Cell Field Agent, Paladin Nine Security Operative, Leader of Fourth Echelon.
    Alias: Sam Fisher, Jean-Pierre Martin, The Ultimate Predator.
Theme: 



    Feats:
    -Recruited for the Splinter Cell program.
    -Even before the Splinter Cell program, was a member of both the CIA and the Navy SEALs.
    -Carried out more than a dozen missions.
    -"Went all Liam Neeson and rescued his daughter from kidnappers" ~Boomstick.
    -Infiltrated Third Echelon and the CIA.
    -Single-handedly prevented a Chinese invasion of Taiwan.
    -Foiled a terrorist plot to completely destroy the world's oil supply... all of it.
    -Prevented World War III on multiple occasions.
    -Took down a corrupt Third Echelon and created Fourth Echelon.
    -Possesses the Fifth Freedom; The legal right to break the law in order to uphold the greater good.
    -Own an elephant... apparently.



    Physicality:

Sam Fisher Strength by PokeSEGA64
    Strength:
    -Smashes a door off its hinges.
    -Can lift the body of a full grown man on his back and carry it around.
    -With the help of Isaac Briggs, pushed a helicopter off a plane when it was failing to fly.
    -Smashes a man's head through a urinal, breaking it.
    -Again with a mirror and a sink.
    -Punched a guy hard enough to break a piano keyboard.
    -Slammed a man's head into a metal gate, bending it.

Sam Fisher Speed by PokeSEGA64
    Speed:
    -Reacts to somebody pointing a gun at him and punches him in the face before killing two other soldiers.
    -Opens a door and reacts fast enough to disarm somebody who was already aiming at him.
    -Can kill four different targets before the fourth even realizes what's happening.
    -Overwhelms an entire building of people, many of which have no time to react.
    -With the help of Grim, was able to save the President by taking down five Third Echelon soldiers and their leader in one swift moment.
    -Shoots one guy, a grenade in the air, and two other people in an instant.

Sam Fisher Durability by PokeSEGA64
    Endurance/Durability:
    -Is shot in the shoulder and goes on to fight a few more enemies.
    -Endured torture from Sadiq, withstanding some physical attacks.
    -When exposed to Nerve Gas, was sill able to take out soldiers before being knocked out, leading to his capture.
    -During his interrogation, he never gave information, survived long enough for Briggs help him reach extraction point, and then save Briggs when he was in trouble while still under the effects of Nerve Gas.
    -Survived being in two helicopter crashes (1, and 2).

Sam Fisher Agility by PokeSEGA64
    Agility/Miscellaneous:
    -Can kick off walls to give himself extra height.
    -Tends to use rather unorthodox climbing techniques.
    -His most famous maneuver is the Split Jump (shown above).
    -Generally able to fire his weapons while hanging from a pipe or climbing and such.
    -Easily traverses along the underside of bridges, rooftops, the sides of buildings, girders, the ceilings of rooms, etc.
    -Ambidextrous.



    Skills/Abilities:

Sam Fisher Stealth Capability by PokeSEGA64
    Stealth Capability:
    -Sam's area of expertise; typically how he gets a job done.
    -Sam is a master of stealth.
    -Has infiltrated or snuck around real life locations with top notch and world renowned security.
        -Infiltrated the CIA.
        -Infiltrated Guantanamo Bay.
    -Even infiltrated Third Echelon HQ.
    -Evaded four snipers looking for him.
    -Completely a training course so silently, his instructors didn't even realize he started, despite being monitored for sound.
    -Out-stealthed Sadiq in their final showdown.
    -Once out snuck third echelon operatives despite them having their own (admittedly inferior/limited) versions of sonar goggles.
    -Can vanish, flank his enemies and leave them shooting at the spot where they thought he was, right up until the moment he eliminates them.
    -Numerous times had the numbers against him and slowly took them out one by one without their knowing.

Sam Fisher Hand-To-Hand Combat by PokeSEGA64
    Hand-to-Hand Combat Skill:
    -Krav Maga.
        -Self-defense system primarily developed for the military in Isreal.
        -Consists of a wide combination of techniques sourced from Aikido, Boxing, Judo and Wrestling along with realistic fight training.
        -Encourages avoiding confrontation/finishing a fight as quickly as possible.
        -Attacks are aimed at the most vulnerable parts of the body; some even permanently injure or cause death to the opponent.
        -Students are trained to defend against all manner of attacks, countering in the quickest and most efficient way.
        -Fisher can knock out enemies with a palm strike to the nose, punch to the neck or a kick in the chest.
        -Fisher can kill enemies by breaking their back with his knee while restraining them in a stranglehold.
    -Able to disarm enemies before taking them hostage in a stranglehold with minimal effort.
    -Absolutely destroyed one of his interrogation victims in a fist fight.
    -In Krav Maga, reached the advanced level of 3B under the tutelage of his instructor, Katia Loenstern.
    -Shows proficiency in other unconventional hand-to-hand styles like Russian Systema, Filipino Kali and Jujitsu.
    -Center Axis Relock (CAR) pistol stance.
        -Shooting system primarily intended for close quarters.
        -features a bladed stance (the shooter's weak-side shoulder facing the target), a close-to-body firearm hold, and sighted or non-sighted fire as the situation dictates.

Sam Fisher Marksmanship by PokeSEGA64
    Master Marksmanship:
    -As mentioned before, can perform four headshots before the fourth victim even draws his gun.
    -Capable of shooting three guys the second they see him.
    -Can shoot two different targets with two different guns in the same breath.
    -With some help, clears a path in a building full of terrorists.



    Weaponry/Arsenal:

Sam Fisher Karambit by PokeSEGA64
    "Panther's Claw" Karambit:
    -Curved non-retractable blade used for hand to hand fighting.
    -Designed as a fast and fluid weapon.
    -Known for association with Silat and Kali fighting styles.

    Stun Gun:
    -Small gun that uses Sticky Shockers to knock out targets from a distance.
    -Cartridge: 3.
    -Magazine size: 3

Sam Fisher Crossbow by PokeSEGA64
    Crossbow:
    -Hand held pistol crossbow.
    -Primarily designed to shoot non-lethal bullets.
    -Bolts include:
        -EMP Chaffs.
        -Sleeping gas.
        -Sticky Shockers for knocking out targets.
        -Noise-making bolts used to distract enemies.
    -Bolts typically detonate on impact.
    -Cartridge: 3.
    -Magazine size: 3.

Sam Fisher Five-seveN by PokeSEGA64
    Five-seveN:
    -Lightweight, semi-automatic pistol.
    -Sam Fisher's favorite weapon.
    -Uses 5.7x28mm ammunition, made to pierce several types of body armor.
    -Outfitted with a suppressor that makes it nearly silent.
    -Can be outfitted with the following:
        -A powerful listening device called the Tactical Audio Kit (TAK).
        -Enhancing optic device called the Reflex Sight.
        -Laser sight.
    -Cartridge: 20.
    -Magazine size: 20.

Sam Fisher SC-IS Pistol by PokeSEGA64
    4E SC-IS Prototype Pistol:
    -Semi-automatic pistol.
    -Outfitted with an internal suppressor.
    -Red-dot sight.
    -Uses 5.72x28mm ammunition.
    -Decent penetration against body armor.
    -Magazine size: 18-20.

Sam Fisher Px4 Storm .45 by PokeSEGA64
    Beretta Px4 Storm .45:
    -Semi-automatic pistol.
    -Can be outfitted with red-dot, holographic, or laser sight.
    -Uses .45 calibur ammunition.
    -Outfitted with a suppressor.
    -Can be upgraded with speed an armor piercing.

Sam Fisher D50 Desert Eagle by PokeSEGA64
    D50 Desert Eagle:
    -Semi-automatic pistol.
    -Can shoot .50AE and .357 magnum cartridges.
    -Outfitted with laser or red-dot sight.
    -Outfitted with reflex sight.
    -Has high recoil and no suppressor, making it bad for stealth.

Sam Fisher P228 by PokeSEGA64
    P228:
    -Semi-automatic pistol.
    -Good accuracy and stopping power.
    -Outfitted with laser sight.
    -Magazine size: 20.
    -Has no suppressor, making it unreliable for stealth.

Sam Fisher SKORPION by PokeSEGA64
    SKORPION:
    -One-handed machine pistol.
    -Outfitted with reflex sight.
    -Magazine size: 20.
    -Has no suppressor, making it unreliable for stealth.

Sam Fisher MP5-N by PokeSEGA64
    MP5-N:
    -Submachine gun.
    -Uses 9mm rounds.
    -Outfitted with laser sight, reflex sight and hollow point ammo.

Sam Fisher MP5-SD3 by PokeSEGA64
    MP5-SD3:
    -Variant on the MP5-N.
    -Double the zooming capability.
    -Increased accuracy.

Sam Fisher SC-20K M.A.W.S. by PokeSEGA64
    SC-20K M.A.W.S. (Modular Assault Weapons System):
    -Prototype modular bull pup assault rifle.
    -Automatic and semi-automatic fire modes.
    -Outfitted with red-dot 1.5x reflex computer-assisted sight.
    -High penetration power.
    -Uses 5.56×45mm NATO rounds.
    -Magazine size: 30.
    -Modular Configurations:
        -Launcher attachment:
            -Gas-powered 40mm GL1 grenade launcher.
            -Mounted under the barrel.
            -Fires an array of non-lethal weaponry:
                -Ring Airfoil Projectile to stun enemies.
                -Stick cameras which provide a visual through the OPSAT.
                -Sticky Shockers for knocking out targets.
                -Gas grenade for knocking out multiple targets.
                -EMP ammunition.
                -'Cottonball' which knocks out targets within a three feet radius for three to four seconds.
                -'All-Seeing Eye,' which is fired into the air and surveys the area through a parachute.
        -Foregrip attachment:
            -Grants greater accuracy when firing lethal weaponry.
        -Shotgun attachment:
            -Semi-automatic tandem under-barrel shotgun.
            -Uses 12-gauge shells loaded with triple-ought buck.
            -Carries 7 rounds of ammunition.
            -Does not carry a suppressor.
        -Sniper attachment:
            -Fires 20×82mm APDS (Armor-Piercing Discarding Sabot) rounds.
            -Longer barrel greatly increases range.
            -Uses a 6× magnified electronically-assisted telescopic sight with a 1.5–3.5× zoom magnification.
            -Low rate of fire and high recoil.
            -Does not carry a suppressor.

Sam Fisher AK-47 by PokeSEGA64
    AK-47:
    -Assault rifle.
    -Uses 7.62x39mm rounds.
    -Can be equipped with a 4x scope.
    -Cartridge: 30.
    -Magazine size: 30-55.

Sam Fisher G36C by PokeSEGA64
    G36C:
    -Compact assault rifle variant of the G36.
    -Outfitted with 4x scope and laser sight.
    -Cartridge: 30.
    -Magazine size: 30.

Sam Fisher FAMAS G2 by PokeSEGA64
    FAMAS G2:
    -Bull pup assault rifle.
    -Outfitted with laser/red-dot sight and 2x scope.
    -Cartridge: 30.
    -Magazine size: 30.
    -Rather loud, more suited to firefights than espionage.

Sam Fisher Honey Badger by PokeSEGA64
    Honey Badger:
    -Suppressed assault rifle with automatic and semi-automatic firing modes.
    -Important: It don’t care. It don’t give a shit. It’s just craaaazy.

Sam Fisher UMP-45 by PokeSEGA64
    UMP-45:
    -Submachine gun.
    -Outfitted with laser/red dot sight and a suppressor.
    -Magazine size: 25.
    -Large bullet spread and bad accuracy at longer ranges.

Sam Fisher SC-IS Shotgun by PokeSEGA64
    SC-IS Shotgun:
    -Shotgun with an integrated silencer.
    -Uses 12 gauge shells.
    -Outfitted with laser/red-dot sight.
    -Magazine size: 8.

Sam Fisher M-500 by PokeSEGA64
    Mossberg 500:
    -Pump-action shotgun.
    -Has laser sight and is unsurpassed.

Sam Fisher SR-25 by PokeSEGA64
    SR-25:
    -Suppressed semi-automatic sniper rifle.
    -Magazine size: 10.

Sam Fisher SC-IS Sniper Rifle by PokeSEGA64
    4E SC-IS Prototype Sniper Rifle v.2.76:
    -Prototype sniper rifle.
    -Outfitted with an internal suppressor.
    -Magazine size: 8.

    Grenades:
    -Chaff grenade.
    -EMP grenade.
    -EMP Chaff grenade.
    -Flashbang grenade.
    -Frag grenade.
    -Knockout gas grenade.
    -Incendiary White Phosphorus grenades.

    Remote Mine:
    -Can be placed anywhere and detonated remotely by Sam.
    -Can place more than one, but they cannot be detonated individually.
    -Will detonate automatically upon contact with an enemy.

    Proximity Shocker:
    -Mine like device that detonates when an enemy nears.
    -Fires Sticky Shocker darts that knock enemies unconscious.
    -Able to detect how many enemies are in the area and wait for more before detonating.

Sam Fisher Ring Airfoil Projectile by PokeSEGA64
    Ring Airfoil Projectile:
    -Pieces of high density rubber that can be shot from the M.A.W.S. launcher.
    -Can knock out most normal humans in one or two hits.

    Smoke Grenade:
    -Grenade that creates a wall of high-density smoke. Good for quick escapes or ambushes.

Sam Fisher Tear Gas by PokeSEGA64
    Tear Gas:
    -Creates a puff of gas that blinds opponents and irritates their eyes.
    -Makes it easy for Fisher to get the drop on foes.



    Miscellaneous Equipment:

    Sam Fisher OPSAT by PokeSEGA64
    OPSAT (OPerational SATellite Uplink):
    -Multi-purpose device for data/information management and hacking.
    -The visual through Sam's reconnaissance devices go through the OPSAT.
    -Can hack into electrical devices (such as phones), control UAV's and transmit data.
    -Measures ambient noise/sound sensitivity, letting Sam know how much noise he (or the environment he's operating in) is making.
    -Measures light visibility, letting Sam know how visible he is to his enemies.
    -Can use satellite scans to create a 3D map image of a building Sam is in, along with showing enemy locations and objective locations.
    -Serves as a database on information Sam collects on his enemies.
        -Such intelligence includes their biographies, any criminal records, prior activities and employment, combat abilities, etc.
    -Can hack into secure data storage databases and download info directly from a computer into its files.
    -Has a feature called the SATCOM, which provides an aerial view of the user's current location.
        -Tracks the location of hostiles and their status in real time.
        -Can analyze hostile movement patterns.
        -Sam has to stop moving for a few seconds for an image to refresh.

Sam Fisher Multi-Vision Goggles by PokeSEGA64
    Multi-Vision Goggles:
    -Sam has used multiple different models throughout his career.
    -Three-lens goggles designed to operate in multiple environments.
    -Contrary to popular misconception, the lights on the goggles are invisible to human eyes.
    -Possess a zoom function.
    -Night Vision: Sam can see clearly in the dark.
        -If Night Vision is worn in any form of intense light, Sam will become blinded and disoriented.
    -Thermal/Infrared Vision: Sam can detect human movement by identifying body heat.
        -Useless in an area with a lot of heat or electrical equipment.
    -Electromagnetic Field Vision: Sam can see interference given off by electronic devices.
        -Objects with functioning electronics within the field of vision are picked up by EMF vision and displayed in white.
        -Obscures view of nearby enemies and the general environment, making it useful only in certain scenarios.
    -Electronically Enhanced Vision: Sam can scan an area and reveal different properties about the objects in that area (if it's hackable, if something is explosive, if it is vulnerable to a OCP, etc).
    -Sonar Pulse: Releases a sonic pulse through an adjacent area that constructs an image, identifying hostiles, civilians, explosives, structures, etc.
        -Can travel through walls, allowing Sam to see behind cover.
        -Can identify mines.
        -Uses ambient noise tracking to enhance its abilities to keep track of enemies between pulses.
        -Can be disrupted by rapid movement.
    -Ambient Sonar: Utilizes ambient noise between sonar pulses to continue to track targets.
    -Footprint Tracking: Reveals fresh traces of recent passage.

Sam Fisher Optic Cable by PokeSEGA64
    Optic Cable:
    -Used to peer under doors or around corners to scout ahead without detection.
    -Uses night vision and thermal vision.
    -A similar trick can be used with a broken mirror.

Sam Fisher Optically Channeled Potentiator by PokeSEGA64
    Optically Channeled Potentiator:
    -Attachment of the  Five-seveN Pistol.
    -Used to silently disable electronic devices (such as computers, security cameras, lasers, generators, lights, etc).
    -Once used, needs to be recharged for a moment to be used again.

Sam Fisher Tri-Rotor by PokeSEGA64
    Tri-Rotor:
    -Drone remotely controlled through the OPSAT.
    -Primarily used for recognizance.
    -Possesses sonar pulse.
    -Can fire four shocker arrows to knock out enemies.
    -Can give off an EMP charge.
    -Can self destruct to hurt the enemy.
    -Very fragile, and Sam is vulnerable while using it.

    
Breaching Charge:
    -Designed to attach to doors and explode inwardly.
    -Good for breaking down doors, distracting enemies, or killing them if they're close enough.

    EMP Ammunition:
    -Permanently disable any electronics they hit.
    -Sam fires these through the M.A.W.S.

    Sam Fisher Sticky Cameras by PokeSEGA64
    Sticky Cameras:
    -Can be thrown or fired from the M.A.W.S.
    -Anchored onto flat surfaces by their titanium spikes.
        -Can also shoot those spikes into a person's head, which... yeah.
    -Used for recognizance, providing visual feed through the OPSAT.
        -Typically only able to view through three at a time.
    -Equipped with Night, Thermal, and EMF Vision as well as pan and zoom capabilities.
    -Can release sleeping gas.
    -Possesses a noisemaker for distracting enemies.
    -Can release stunning flashes.
    -Can lethally self-destruct.

Sam Fisher Sticky Shocker by PokeSEGA64
    Sticky Shockers:
    -Sticky projectiles designed to non lethally shock enemies into unconsciousness.

Sam Fisher Sticky EMP by PokeSEGA64
    Sticky EMP:
    -Sticks to surfaces and disables electronic equipment.



Sam Fisher Mark VIII Tac Suit by PokeSEGA64
    Mark VIII Tactical Operations Suit:
    -Standard suit for Fourth Echelon field operatives.
    -8mm thick, weighs 4 lbs.
    -Layered with Kevlar (outer layer) and RhinoPlate (core material) to protect against bullets.
    -Possesses a layer of Gore-Tex (inner layer) which suppresses Sam's heat signature, making him invisible to Night Vision.
    -Makes Sam's footprint trail completely untrackable, even by his own goggles.
    -Absorbs photons to diffuse light, allowing Sam to easily blend into the shadows.
    -Water tight.
    -Can regulate temperatures in various environments to keep Sam comfortable.



Sam Fisher Anna Grmsdttir by PokeSEGA64
    Support: Anna "Grim" Grimsdottir: 
    -Technical Operations Officer of Fourth Echelon.
    -Temporarily the Director of Third Echelon.
    -Communicates with Sam through a subdermal implant in his ear.
        -Directly vibrates the bones of Sam's inner ear so that only he can hear her.
    -Directs Sam's movement, helping to keep Sam invisible on the field.
    -Provides technical support for Sam on he field, addressing any high-technology issues he encounters during operations.
    -Master hacker.
    -Responsible for direct technical operations through Sam's OPSAT connection to computer terminals in the field.



Sam Fisher Weaknesses by PokeSEGA64
    Weaknesses:
    -Still very much human.
    -Arguably relies too much on gadgets.
    -Heavily reliant on stealth.
        -Doesn't do as well in a firefight, almost always necessitating cover.
        +Though to be fair, his large arsenal is more than suited to a firefight.
    -Usually relies on his instincts, and will often abandon a well laid plan over a mere hunch.
        +Tends to work out better than you'd think.
    -Sam and Grim have very different approaches to a mission and can sometimes butt heads.
    -Grim herself is only applicable in certain scenarios. Outside help and all.
    -Takes law breaking too seriously.



    "Few presidents have ever granted the Fifth Freedom. It's the right to defend our laws, by breaking them. To safeguard secrets, by stealing them. To save lives, by taking them. To do whatever it takes to protect our country. The Fifth Freedom is mine alone. I am Sam Fisher. I am a Splinter Cell."
Comments47
Join the community to add your comment. Already a deviant? Log In
MajorM117's avatar
He's only 5'1"? I almost have a full foot on him.